Room tone
Oct 5, 2026
Room tone
The hum of an empty room, turned into slowly shifting geometry.
- TouchDesigner
- sound
We build real-time installations, visuals, and interactive experiences that reveal the signals around us — in TouchDesigner and Unreal Engine.
Spaces and objects that respond to people, sound, light, and data.
Generative and audio-reactive visuals for stages, events, and screens.
Real-time 3D environments, visualization, and virtual sets.
Fast experiments to test an idea before you commit to building it.
We start with the space, the audience, and the signal worth revealing.
Quick studio experiments to find the right input, look, and interaction.
Production-ready systems designed to run reliably, with your team in the loop.
On-site setup, tuning, and handover — plus support while it runs.
Studio R&D — small experiments that feed into client work.
Have a space, an audience, or a signal worth revealing?