services

What we do

We work with teams who want people to notice something they'd normally miss — and we handle it end to end, from first idea to install.

01

Interactive installations

Spaces and objects that respond to people, sound, light, and data.

From a single responsive wall to a full room, we design and build installations that turn presence and environment into something you can see. Sensors, cameras, projection, and LED — prototyped in the studio and installed on site.

  • Concept and spatial design
  • Sensor and camera systems
  • Projection mapping and LED
  • On-site install and handover
02

Real-time visuals

Generative and audio-reactive visuals for stages, events, and screens.

Live visual systems built in TouchDesigner that react to music, performers, audiences, or data feeds — designed to run reliably night after night.

  • Show visuals and VJ systems
  • Audio- and data-reactive content
  • Operator-friendly control setups
  • Rendered loops for screens and social
03

Unreal Engine & virtual production

Real-time 3D environments, visualization, and virtual sets.

Environments and visualizations in Unreal Engine for virtual production, previs, and interactive experiences — including scientific and data-driven worlds that make abstract ideas tangible.

  • Real-time environments
  • Data and science visualization
  • Virtual production setups
  • Interactive builds
04

Prototyping & R&D

Fast experiments to test an idea before you commit to building it.

Short, focused sprints to answer "could this work?" — a working proof of concept, a technical feasibility check, or a visual direction you can take to stakeholders.

  • Proof-of-concept builds
  • Technical feasibility
  • Visual direction studies
  • Documentation for your team

Process

  1. 01

    Discover

    We start with the space, the audience, and the signal worth revealing.

  2. 02

    Prototype

    Quick studio experiments to find the right input, look, and interaction.

  3. 03

    Build

    Production-ready systems designed to run reliably, with your team in the loop.

  4. 04

    Install & support

    On-site setup, tuning, and handover — plus support while it runs.

Ways to work together

Project

A defined build with a clear scope, timeline, and launch — an installation, a show, an experience.

Sprint

One to three weeks of focused prototyping to test an idea or a technical approach.

Partner

Ongoing creative technology support for agencies, studios, and venues.

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