What we do
We work with teams who want people to notice something they'd normally miss — and we handle it end to end, from first idea to install.
Interactive installations
Spaces and objects that respond to people, sound, light, and data.
From a single responsive wall to a full room, we design and build installations that turn presence and environment into something you can see. Sensors, cameras, projection, and LED — prototyped in the studio and installed on site.
- Concept and spatial design
- Sensor and camera systems
- Projection mapping and LED
- On-site install and handover
Real-time visuals
Generative and audio-reactive visuals for stages, events, and screens.
Live visual systems built in TouchDesigner that react to music, performers, audiences, or data feeds — designed to run reliably night after night.
- Show visuals and VJ systems
- Audio- and data-reactive content
- Operator-friendly control setups
- Rendered loops for screens and social
Unreal Engine & virtual production
Real-time 3D environments, visualization, and virtual sets.
Environments and visualizations in Unreal Engine for virtual production, previs, and interactive experiences — including scientific and data-driven worlds that make abstract ideas tangible.
- Real-time environments
- Data and science visualization
- Virtual production setups
- Interactive builds
Prototyping & R&D
Fast experiments to test an idea before you commit to building it.
Short, focused sprints to answer "could this work?" — a working proof of concept, a technical feasibility check, or a visual direction you can take to stakeholders.
- Proof-of-concept builds
- Technical feasibility
- Visual direction studies
- Documentation for your team
Process
- 01
Discover
We start with the space, the audience, and the signal worth revealing.
- 02
Prototype
Quick studio experiments to find the right input, look, and interaction.
- 03
Build
Production-ready systems designed to run reliably, with your team in the loop.
- 04
Install & support
On-site setup, tuning, and handover — plus support while it runs.
Ways to work together
Project
A defined build with a clear scope, timeline, and launch — an installation, a show, an experience.
Sprint
One to three weeks of focused prototyping to test an idea or a technical approach.
Partner
Ongoing creative technology support for agencies, studios, and venues.